On October 14, 2026, Valve put up a short notice on the Index store page and ended an era. "Valve Index is no longer being produced," the message read. Remaining headsets, controllers, and accessories are available at new, lower prices while supplies last. Every item on the page is 20 percent off, the first discount the headset has received in its seven years on the market, and almost certainly the last.

The Index launched on June 28, 2019 as Valve's flagship PC VR kit, priced at $999 for the full package of headset, Knuckles controllers, and tracking base stations. Months before Half-Life: Alyx arrived, it sold out in every region except Japan. It was the enthusiast's headset: expensive, wired, demanding, and for years simply the best VR you could buy. Now its successor, the Steam Frame, a standalone-and-PC hybrid that launched on September 14, 2026 at $1,059, has taken its place. Seven years and two months separated the two launches.

The farewell sale, line by line

The discount applies to everything Index-related on Valve's store. The headset dropped from $499 to $399.20, the replacement left controller from $149 to $119.20, and the replacement tether from $129 to $103.20. The controller pair is listed at $223.20 in the US. What is actually available varies by region: in the US, only left replacement controllers remain, while UK and EU buyers can still get both sides. The old $999 bundle and the Knuckles bundle are gone entirely.

There is a catch in the fine print, and it matters. The Index needs SteamVR 2.0 base stations for its six-degrees-of-freedom tracking, and Valve no longer sells them. Buyers must get them from HTC at $229 apiece, with two recommended for a proper room-scale setup. One analysis of the sale worked out that a complete working setup in the UK now totals roughly 1,027 pounds once the base stations are added, more than the full kit cost at launch. This is a clearance sale on parts, not a bargain on a complete kit. If you are tempted, do the full arithmetic before checkout.

Seven years at the top of PC VR

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The Index's spec sheet still reads impressively in 2026: dual 1440 by 1600 LCD panels with full RGB subpixels, refresh rates up to 144 Hz, roughly a 108-degree field of view, and a physical inter-pupillary-distance slider. An estimated 149,000 sets sold in 2019 alone, most in the rush after Valve announced Half-Life: Alyx, which was bundled free for Index owners.

The longevity is what surprises. As of January 2025, the Index still accounted for 13.2 percent of VR headsets connected to Steam, and it remained ahead of the Quest 3 in Valve's own SteamVR hardware survey in mid-2024, five years after shipping. Its market share has since slipped to around 11 percent, while the Meta Quest 3 recently overtook the Quest 2 to become Steam's most popular VR headset overall. Still: a wired, externally tracked 2019 headset stayed near the top of the charts into its seventh year. Few consumer electronics manage that.

The Knuckles legacy

The Valve Index, By the Numbers

Seven years of the headset that set PC VR's bar.

Launch date
June 28, 2019
Full-kit price at launch
$999
Estimated units sold in 2019
149,000
Max refresh rate
144 Hz
Share of Steam VR headsets (Jan 2025)
13.2%
Farewell discount, first ever
20%

Note: Sales estimate via SteamDB figures cited on Wikipedia; prices per Valve's store; share from Steam's hardware survey. For illustrative purposes only.

If the Index had one defining feature, it was the controllers. The Knuckles tracked individual fingers, so in Half-Life: Alyx you could give a thumbs-up, wave, or crush a can with a fist instead of just pointing and clicking. Nothing on the market has gone as far on finger tracking since: the Quest 3 handles basic gestures, and even the Steam Frame's finger sensors fall short of the Knuckles' accuracy, according to press comparisons.

Digital Foundry's William Judd, reporting the news, noted that Valve engineers have privately argued externally tracked headsets like the Index still have a future alongside inside-out-tracking devices like the Frame. Researchers and hobbyists have repurposed the Lighthouse base stations for scientific tracking and all manner of non-VR projects, and Valve still uses Lighthouse internally. It recalls the Kinect: a gaming sensor that found its second life as a cheap, reliable research instrument.

A wired, externally tracked 2019 headset stayed near the top of the Steam charts into its seventh year. Few consumer electronics manage that.

What owners should know

Person wearing a VR headset
The Valve Index defined PC VR for seven years. On October 14, 2026, Valve stopped producing it. (Photo: Calder Brief)

Valve's message to existing owners is reassuring and brief: "If you already own an Index, nothing changes, it is still supported on Steam and SteamVR." No cut-off date was given for the sale, and Valve's repair partnership with iFixit continues, with genuine Valve Index parts, from motherboards to controller battery packs, still available for those who need to fix their devices. How long that repair stock lasts is the one open question.

The Index was never the headset for everyone. It demanded a gaming PC, a room to play in, and a four-figure budget at launch. But it set the standard for what premium VR felt like: wide field of view, high refresh rates, and hands that felt like hands. For enthusiasts who have been waiting, this is the final call. For everyone else, it is a marker of how far PC VR has come, and how hard Valve is betting that the future is wireless.