Valve did not set out to build the most repairable VR headset ever made. It set out to build a powerful, standalone SteamVR machine that starts at $1,059. But when iFixit took the Steam Frame apart in its teardown published September 23, the repair site found something unusual in consumer electronics: a headset that was clearly designed with its future repairs in mind, and two design choices that show how far the industry still has to go.

The teardown, covered this week in fresh reporting, reads like a case study in the current state of right to repair. The layout invites fixing. The parts pipeline lags behind. And the two stubborn exceptions, a glued battery and a deeply buried fan, are the exact failures the repair movement has spent a decade fighting.

What comes apart cleanly

Start with the good news, because there is a lot of it. The Frame is built in two halves: the optical and compute section detaches from the headband, and the headband carries the battery, the speakers, and the consumable foams. That split is smart engineering. The components that wear out with age sit together, and the expensive optical parts sit somewhere else, so a technician can work on a tired battery without handling the whole headset.

The face foams, headrest foams, and nose bridge each come away independently, which matters because sweat-soaked foam is often the first thing to fail on a VR headset. The lens stacks attach to the interpupillary-distance rail magnetically rather than with screws, though reaching them still requires removing screws, and freeing the cables adhered behind the LCD takes patience. It is a serviceable assembly, not a tool-free swap, but it is miles ahead of the sealed-glass designs that dominate the category.

Valve also got the storage question right. The Frame ships in 256GB and 1TB configurations, and an external microSD slot supports cards up to 2TB. Upgradeable storage is one of the simplest ways to keep a device in use longer, because a full drive is one of the most common reasons electronics get retired early.

Repair access and easy removal are different things: the layout invites fixing, the adhesive argues otherwise.

The glued battery and the buried fan

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The battery is a curved, two-cell lithium-polymer pack rated at 20.9 Wh. The headband separation means a technician does not have to disassemble the optics to reach it, which is genuine progress. Then the adhesive ruins the moment. iFixit found no dedicated adhesive-release system under the pack, no pull tabs, no stretch-release strips. The teardown team resorted to isopropyl alcohol and careful prying to get the cell out, the same ritual that has defined a decade of frustrating battery swaps.

That omission stings because the battery is the part most likely to need replacing. Rechargeable cells degrade with every cycle, and in a headset worn against the face, heat accelerates the decline. Valve grouped the wearing parts together and then glued the most wearing one down. It is the difference between a device designed to be opened and a device designed to be serviced.

The cooling fan is the second miss, and arguably the worse one. It sits deep inside the device, beyond the optical assemblies and dense internal hardware, so reaching it means disturbing a crowd of other components. iFixit described the fan as the teardown's clearest missed opportunity, and the irony is hard to miss: Valve's earlier Index headset had no fan at all and ran hot enough that owners bolted third-party fans into its front cavity. The company learned that active cooling matters and then buried the part most likely to need cleaning or replacement.

Parts you can buy, and the one you cannot

iFixit repairability scores, 2026 teardowns

Selected devices torn down in 2026, scored out of 10. The Steam Frame received no score; iFixit has no VR scorecard yet.

Pixel Watch 5
9/10
Steam Deck (original)
7/10
Apple Watch Series 12
4/10
Apple Watch Ultra 4
4/10
AirPods 5
2/10

Steam Frame: not scored. Apple Watch batteries and displays remain behind glued screens and software locks.

Disclosure first: iFixit is Valve's repair partner. The two companies have worked together since 2022, and iFixit will sell Steam Frame parts through its Valve Repair Hub. The teardown team says Valve had no editorial input and did not review the teardown before publication. That partnership is exactly what right-to-repair advocates have asked manufacturers for, and it comes with a catch that proves their point about follow-through.

When iFixit's parts store for the Frame goes live, replacement batteries will not be available. Displays will not be offered immediately either. iFixit says it hopes both change. So the headset's most serviceable assembly and its most wear-prone part, the glued battery, will launch into a market where the official replacement cannot be bought. The layout is a promise. The parts shelf is the delivery.

The controllers tell a similar story in miniature. They run on replaceable AA batteries, a real improvement over the buried rechargeable cells in the old Index controllers. The thumbsticks use magnetic TMR sensors instead of the sliding electrical contacts responsible for much potentiometer wear, which should reduce stick drift. But each stick is soldered to its board, so replacing a worn one requires soldering work, not a simple unplug. Incremental progress, with the familiar asterisk.

Why this teardown matters beyond VR

VR gaming hardware with visible internal components
iFixit's Steam Frame teardown found a genuinely modular VR headset undermined by two familiar repair obstacles: a glued battery and a buried fan. (Photo: Calder Brief)

The Frame does not exist in a vacuum, and iFixit's other teardowns this month put it in context. The Apple Watch Series 12 earned a 4 out of 10 repairability score in an October 7 teardown, with the Apple Watch Ultra 4 earning the same 4 out of 10 it has received on every prior Ultra. iFixit argues Apple is out of compliance with right-to-repair laws in ten states, including California, New York, and Texas, because it sells no Apple Watch repair parts, service tools, or manuals. The contrast that proves repair is a design choice: Google's Pixel Watch 5 scored 9 out of 10, with its display and battery accessible through a few screws and a gasket, no adhesive at all.

The same month gave repair advocates their favorite kind of milestone. The AirPods 5 earned a 2 out of 10, the first nonzero repairability score in the decade-long history of AirPods teardowns. Two points, for batteries that can finally be pulled out intact. When two out of ten is cause for celebration, the baseline is clear.

The law is moving, too. On October 5, Quebec began enforcing its warranty of good working order, requiring manufacturers and merchants to cover repair costs for up to six years on covered appliances and electronics, three years on phones, laptops, and game consoles. South Africa's Competition Commission has signaled that software parts-pairing locks may violate competition law. The direction of travel is unmistakable: design choices like glued batteries and buried fans are becoming legal liabilities, not just repairability annoyances.

Valve deserves real credit. Publishing repair guides on iFixit, designing a two-half headset, using screws and magnets where rivals use welds and glue: this is the playbook the repair movement wrote, followed more closely than most. But the teardown's two asterisks are the movement's next decade in miniature. A repairable layout without purchasable parts is a demo. A fan you cannot reach is a disposal plan with extra steps. The Steam Frame shows what the industry knows how to do. The glued battery shows what it still chooses not to.