In San Antonio this week, thousands of spine surgeons are getting a preview of the future of their operating room. At the North American Spine Society's 41st annual meeting, running October 14 through 17, VB Spine is showcasing the xvision X2, an augmented reality headset that projects a patient's 3D spinal anatomy directly onto the body, in real time, while the surgeon operates.
The effect is routinely described as x-ray vision. The surgeon sees bone structure, planned screw trajectories, and instrument positions overlaid on the actual surgical field, without ever turning away to look at a monitor. VB Spine introduced the X2 through a limited market release in July 2026, and says surgeons have already used it in more than 60 cases. A full commercial launch is expected later this year.
The screen that went missing
To understand why this matters, consider what a conventional spinal navigation setup looks like today. The surgeon's attention shuttles back and forth between the patient and a remote display showing CT imagery, and traditional fluoroscopy adds repeated radiation exposure for the team standing around the table. Every glance away is a small break in concentration, and spine surgery has very little margin for lapses in concentration.
Augmented reality navigation collapses that loop. The guidance appears where the surgeon's hands already are, so the eyes stay on the patient. The system consists of a wearable headset and a small set of markers, with a quick registration step that links the patient's imaging data to the physical body on the table. The result is a minimal footprint in an operating room that is usually crowded with equipment towers, and the manufacturer describes the system as costing a fraction of conventional navigation platforms and surgical robots, while working with any spine pedicle screw implant.
The surgeon never has to look away from the patient. That small change is the entire revolution.
A decade of homework behind the launch
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The X2 did not come out of nowhere. The xvision platform was developed by Augmedics and became the first augmented reality guidance system for surgery to receive FDA 510(k) clearance. To earn that clearance, investigators at Rush University Medical Center ran a percutaneous study in which 93 screws were placed in the thoracic and sacro-lumbar regions of five different cadavers. Two independent neuroradiologists scored the placements, and overall clinical accuracy came out at 98.9 percent using the standard Heary and Gertzbein grading scales. A separate cadaver study, conducted at an independent lab in Baltimore and published in the Journal of Neurosurgery: Spine, supported the accuracy and usability case further.
VB Spine, which calls itself the largest privately held spine company, is the vehicle bringing the second-generation hardware to market. The company is run by three co-CEOs, brothers Marc, Anthony, and John Viscogliosi, and says the X2's improvements were shaped directly by feedback from surgeons who used the original Gen1 headset. That feedback-driven iteration matters, because the difference between a headset surgeons tolerate and one they prefer comes down to hundreds of small ergonomic and workflow details that only emerge in real operating rooms.
Why the spine is AR's proving ground
xvision in Numbers
The track record behind VB Spine's X2, from the FDA-validation study to this week's NASS showcase.
Note: Accuracy figure from the Augmedics cadaver study scored by independent neuroradiologists; case count and booth details per VB Spine's October 2026 announcement.
Spine surgery is a punishingly good fit for this technology. Pedicle screws are placed millimeters from the spinal cord and nerve roots, and a misplaced screw can mean nerve injury, revision surgery, and chronic pain. Minimally invasive techniques make the task harder still: smaller incisions mean the surgeon directly sees less of the anatomy, which is exactly the situation where an overlaid 3D map earns its keep.
The published evidence is building. A recent peer-reviewed review of computer-assisted spine surgery found AR-guided pedicle screw placement reaching 97 to 100 percent of screws in the top two accuracy grades across studies, essentially matching both HoloLens-based mixed reality systems and the earlier xvision generation. In other words, the headset has already proven it can navigate as precisely as the established alternatives. What is still accumulating is large-scale evidence on clinical outcomes: reoperation rates, blood loss, and operating-room time, the measures that will decide whether AR becomes the default or remains a premium option.
The quiet race for the operating room

The X2 is not entering a vacuum. Surgical robots from established players have spent a decade winning over hospitals with precision and marketing, and AR must now prove it is not merely a cheaper alternative but a better workflow. VB Spine's decision to showcase the X2 alongside its new Vulcan spinal fixation system at booth #701 signals a bundling strategy: sell the guidance and the implants as one package.
The next frontiers are already visible. Researchers are testing AR guidance for cranial procedures, knee replacement alignment, and shoulder arthroplasty, and the same see-through visualization that guides a screw could soon guide a surgeon's training. Whether hospitals ultimately choose robots or headsets, the trajectory is clear: surgical guidance is moving out of the corner monitor and into the place the surgeon is already looking.
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